What's New in Visuals
Kling is now in Visuals. Not one model, a whole family of them, on the same pages you already use to make images and videos.
The other half of this release is quieter, but you will feel it every day. Every video model now says what it needs from you up front. If something is missing, Visuals stops the run and tells you, instead of taking your credits and failing.
Kling video models are here
Kling arrives as a family of 5 video models:
Kling V3 Video. Text or image to video, up to 15 seconds, with sound.
Kling V3 Omni. The all-rounder. Text or image to video, reference-guided generation, and editing or restyling a video you already have.
Kling V3 Motion Control. Takes the motion out of one video and puts it onto a character image. The length follows the reference video.
Kling O1 Edit. Edit or restyle a video you already have by describing the change in plain words. It keeps the original motion and timing.
Kling Avatar V2. Turns a portrait into a talking avatar, lip-synced to an audio track. The length matches your audio.
You will find them on the image and video generator pages, and inside the Album Cover and Custom Scene lyric flows.
Kling is billed per second of video it produces. A longer clip costs more than a short one.
Where video and audio inputs live
Most of what you'd hand Kling is a prompt and an image, and that works on the image and video generator pages like it does for every other model.
3 of these models can also take a video to work from, and 2 can take audio. Those inputs live on the visual canvas rather than on the generator pages, so that's where you go to give Motion Control its reference video or Avatar V2 its audio track. Image references work in both places.
Visuals tells you what a model needs
Before, picking a video model was guesswork. Each one wants something slightly different. You would fill in what looked right, hit go, and find out it was not enough after the credits were already gone.
Now every video model states which inputs it requires, and the app acts on that:
Missing something? The run stops first. If a required input is not there, Visuals stops the run before it spends any credits, and tells you what is missing.
The duration slider hides when it does not apply. Some models take their length from what you give them, not from a setting you pick. When that is the case, the slider gets out of the way instead of pretending your choice matters.
Aspect ratios reset when you switch models. Pick a shape one model can make, then switch to a model that cannot make it, and Visuals resets it right away instead of letting the run fail later.
Errors read like sentences. When a model turns your request down, the reason comes back in plain English instead of a code.
The visual canvas (Alpha preview)
This was in alpha preview at the time, available to a small group. It's open to everyone now.
This is where Kling's video and audio inputs live, and it picked up a few other things in this release:
Kling's motion-control settings moved into the card toolbar, right on the card being worked on.
The Visuals Agent can focus the canvas on a particular card, so there is no hunting for the one it is talking about.
Cards got a redesign earlier in the month: a layered look, drawers that hold their assets, a music player inside the card with song analysis, and one asset viewer used everywhere.
Your Compositions stop overwriting each other
Switching between 2 Compositions in the video editor could overwrite the one you had just left. That was a real bug, not a feature, and it is fixed.
Unsaved edits are also saved for you when you leave the page or close the tab.
Pick what you are making before you start
The create pages now open with an asset-type picker. You choose what you are making first, then make it. Before, you picked the kind of thing after you had already started.
Album covers and posters live with your other images
Album covers and posters used to sit off on their own. Now they are in the same place as the rest of your images. They show up everywhere your other assets show up, and they behave the same way.
Also fixed
Crashes are fixed on the dashboard, the poster page and the motion video page.
Filter your library by date. A date-range filter narrows your assets down to what you made in a particular window.
Videos in the asset viewer stay sharp. They used to start out low quality, then go blurry again on every loop. Fixed.
Stuck exports clear themselves. An export that gets stuck partway is now spotted and cleared on its own, instead of sitting there forever.
