All CollectionsThe visual canvasThe visual canvasCards, connections, runs, and finishing a video.By Sebastian1 author·6 articlesThe visual canvas: cards, connections, and running a flowHow to add cards, connect them, select and multi-select, where new cards land, what each run state means, and how to run part of a flow.Flows: build once, run many timesTurn a one-off build into a reusable recipe. The prompt writer pattern, running one card instead of the whole flow, batching many outputs from one input, and reusing a flow…Card settings, versions, and reusing a generationEvery version keeps its own prompt and settings. How to go back to an earlier take, find hidden settings, extract a result, and pull a frame out of a video.Extend a clip up to 40 secondsContinue a finished clip so it grows into one continuous file instead of stitching shots together. How to start an extension, the 40 second ceiling, and how it is billed.Trim a clip before you generateEvery video card has a Trim control. Set the exact section you want with a timeline and looping preview, so you are not feeding a model footage it will reject…Compose Video and Render: finish a video on the canvasAssemble your clips into a finished video without leaving the visual canvas. Per clip timings, fill styles, text overlays, all 7 aspect ratios, and where the render goes.